With animation parked for a bit I thought it was time I really made some progress on a game people can actually play rather than just spend another few days fiddling with effects.
As you can see from the image I have now started the game user interface. Here we have sizeable frames for the players bag and map of the current area.
I’m going for a kind of Everquest2 style. Although not endless types of bags and slot for bags and all that annoying stuff. More like No Man’s Skype where you have 1 bag which can be upgraded (and some kind of bank/storage in your home town).
I’ll also need a skills book/panel once I’ve decided what those will initially be and a character screen for the precious things like stats and gear.
Don’t worry I’m not just making a single player Everquest 2, I will be including a lot of my own original ideas.