Town, Camping and Interiors

Bit of a long time since my last update. Sorry. You know how it is etc. You can follow me on twitter @skyemaidstone if you like. I do tend to update that more often.

Anyway, I’ve been beaving away at making the 2nd town “Serah”.  It has a forge, market, guard towers, a wooden wall to protect the towns folk from the dangerous lands beyond and a large comfortable inn (compared to the tiny one in Tarin. Here’s a couple of screenshots of how that’s getting on:

serah2

serah1

You can also see it has some nice magical lights to act as street lighting. Who knows how they work? It’s magic. This required me to make a light editor so I can adjust their color, intensity and obviously position.

Next up I moved on to an enemy camp:

goblincamp

This will soon be populated with orcs or goblins or some kind of enemy. This will be the main problem for Serah so I’m planning a few quests for this.

And that brings me to the next focus of my work: Interiors.

When the player enters a building or a dungeon they effective change to a new mini “world”. So I needed to make it so my editor saved models, lighting and “terrain” (which is usually just flat for a 1 story building). This proved fairly complicated but I got there with some nice fairly elegant results in the end.

Here’s a little video of Tarins’s small Inn.

 

Needs candles, fire in the fireplace and some patreons to drink and offer the adventurer some words of advice or perhaps send him on a quest and of course an innkeep to serve drinks and offer a room for the night.

Next up I’m going to have to make the particle effects editable so I can place them where they’re meant to be in the world (fire in the forge/fireplace, butterflies around a bush, water from a fountain – stuff like that) because my flaming braziers are rather hard coded right now. Also I really would be nice if the place had something else to fight besides the 8-12 rats behind Darin’s farm.

Until next time…