Well it’s not all swords and sorcery, sometimes you have to focus for a little while on the little things. In this case buttons and icons.
The game now has items which can have all manner of different attributes attached to them. Things like their quality, value, weights and they can also have any number of required skills attached to them (ie so your could carry a crossbow in your bag but you couldn’t actually used it with no knowledge of say bows and maybe specifically heavy crossbows – or maybe with some penalty without all the required skills).
Items all needed an icon to represent them so I added in a few items for starters: A basic healing potions, a dagger, a mysterious scroll, a leather belt, a chain mails hat and leggings and a couple of others.
The Character Screen’s Inventory tab now allows you to click and move items around to arrange them in your bag and have your character use them by dragging and dropping them over the relevant equipment slot. Like so:
That all works rather well and is hopefully pretty standard stuff for role playing game fans. I’ve done it in a kind of Dungeon Master style but in more of a Final Fantasy 14 layout (without the confusing armory chest idea that I wasn’t a fan of).
Another screen I needed was for when you open a chest or a merchant or villager gives you an item. This is the “Reward Screen” which is the featured image at the top.
And finally I needed yet more buttons for you to be able to answer questions from the villagers and merchants about transactions or accepting some task they offer you (also I had to make it so you could only actually talk to a villager from a reasonable distance away). So the buttons for this are like the screenshot below:
So what’s next?
Well, I need to tie all this together now so I have story line for the game planned out but I don’t really want to start making that yet until all the pieces work together. So next up is to make it so an NPC (villager) can offer you an item (A dagger), which you can then equip in your weapon slot. He will also offer you a question to help with the rat problem they have West of the village (a classic kill 10 rats quest). After you kill a few rats (lets make it 3 just to be different) then you can return to the villager and he will give you a reward (a healing potion). If all that hangs together then I have rewards working, inventory working, quests working, combat working and well.. lots of stuff working.
Exciting stuff.
Until next time…