Well belated Happy New Year to you all.
Unfortunately I’ve been mostly busy with either other (much more boring) projects or world editor changes (and a few quick optimisations along the way.
Also there’s been a few game design meetings with the lovely Sarah where we flesh out the map of the first realm. The realm has been halved in size to 25 square km. 50 was WAY too large for a beginner “zone”. The first realm will have a large castle on a hill with a surrounding walled town but that’s not where the player will start. The map will have 2 small villages which the player can start in.
There will be a large forested area which will contain a dungeon down a tunnel in the south west. The south east will be a massive valley containing a encamped population of some kind of agressive but semi-intelligent monster. Goblins maybe? Ok a bit unoriginal.
There will be a road network connecting the towns and villages. One road in the north-east will lead to a dead end eventually where the roar will peter out into ruins and a graveyard which is where the second dungeon will be.
Ok so that’s the first realm designed. I’m in the process of getting in much better quality textures and models to make this all look rather lovely, hopefully you can see the improvement in quality already in the screenshot above.
No movie this time but I’ll try and get the first town down by the next post.
So nice to be not fixing bugs and
My villagers will need animating too…
One thought on “Realm of 2018”
Very nice real 3D game. How did you real game. Do you use Z in Vector3.Up right? Good luck.