Oh well I didn’t. I was more interested in making a sparkly effect for my players’ combat abilities (i’ve got blue sparkles like the JPRG Atelier Feris for now – Little cartoony but it’ll do for now) and blood splatters when you get hit by a monster (yes probably a rat for now).
These effects now need a way of being triggered at the appropriate time but I ran out of time for now to make that bit happen. The effects die after a certain number of particles have done their thing so far and can be positioned anywhere.
Depth sorting on the particles works quite well with no noticeable detriment to the framerate.
I’ll need to fire off multiple copies of the same effect again so I made need to restructure this a bit some more but It’s working well as it for now.
Will I have time for another update before Christmas? I hope so..
I really want my rat causing bloodsplats and me hitting back with my blue glitter.. Hardcore stuff!