It’s really picking up speed towards being a vaguely playable game now. I’ll just make a quick list of what’s been added:
- NPC/Enemies now have shadows.
- Shiny fonts
- Loot dialog box
- Quest dialog box
- Enemies hit back
- Enemies can die
- Enemies can drop a treasure chest
Most of this is rather crude and I’m not 100% happy with any of it really (except the shadows).
The font is annoyingly spaced out and the look doesn’t quite fit but it’s better than TTF Arial. I don’t really like my dialog boxes either but they’ll do for now.
The enemies die ridiculously (just flip on the their side).
The treasure chest is just the same model moved just in front of the player.
There’s no way of actually putting the loot from chest into your bag.
But DESPITE all that I’m really really happy with how it’s going. I mean you can actually walk somewhere near an enemy, target it and go into basic combat with it and kill it (and maybe get some loot). That’s huge. It’s basically the flow of the game finally working.
Some refactoring and general neatening up is needed and also I get to do a really fun bit – add a particle effect for when you get hit or when you hit an ememy. Looking forward to that.
Hopefully I’ll get another update in before Christmas..
Oh I made a new video of the combat and loot etc. Even in it’s crude state I’m pretty happy with the result.