Sorry no update last week but I’ve been hard at work (at work too unfortunately).
The realm now has double blend maps so I can have grassy road or roady grass (whatever that means) or snow or whatever else really..
If you’re interested I’ll show you how it’s done. There’s basically a map of where the grass/rock/other should be that’s red for say grass, blue for rock and, green for mud. These can be blended together too. The more red the more grass, the more green the more mud etc.
Oh.. here.. a picture (or two) tell’s a thousand words..
So that’s blend map 1. Currently used for grass, rock, mud. And blend map 2..
Which is currently used for cobbled road and snow and something undecided. maybe another type of rock or gravel. We’ll see.
The end result in the screenshot at the top of this post.
I’ve also been deep in the bowels of the game code making the NPCs (non-player characters) which are, in this case, giant rats have attributes so they can be involved in combat of some kind.
I made a crude but effective editor for this too.
See? I’ve been hard at work since my last post.
I need to get my rats to follow the slope of the terrain properly since that doesn’t work and I still haven’t fixed the jiggly shadow bug for medium quality shadows. The NPCs need to generate shadows too.
Really trying to keep focused on getting an actual game that people can really play rather than small details like that though.
I’m thinking of switching out the log walled town walls for something in stone since i’m not sure they fit well with the more modern buildings. Some historian could probably tell me. The town needs a name.
Comments and suggestions welcome!
Till next time..