Ok so lots of new stuff. Yay.
Firstly you can see there’s a working health and power bar. How power is used it’s entirely decided but it’s there and it works which is most important for now.
After all the behind the scenes stuff it was nice to just work on the game again. So now you can target other entities (NPC’s, animals etc) with the spinning targeting arrow. So there’s that.
I spend an annoying amount of time fiddling with the jiggly shadows problem which I promised I’d leave alone for now. It’s not THAT tough to fix I just haven’t figured it out yet. I will but I just don’t want to get too bogged down in a minor visual problem.
Talking of annoying problems, I wanted to get my peasant male/female models standing in a sensible rest position. I managed that eventually. I think I really need to leave SoftImage and learn 3DS though. SoftImage just doesn’t seem to like exporting FBXs that anything actually likes unless you do everything “just so” and even then you sometimes end up with a distorted mess.
Another big leap forward was the ability to be able to edit the texture of the ground using the editor (rather than the blend map in GIMP which just isn’t really practice in a 50km terrain). So this is exactly what I did, it’s not remotely perfect but I think you get the idea of the beginnings of it from the video capture below.
I’ll probably have to work out some kind of rudimentary combat soon. Kinda exciting.
Have a look at this:
Seeya next week!