Well let’s give the bad news first: Something is still weird with animation. I though I could use my original skeleton’s (along with their animations) after I discovered a specific set of steps to go through to make animation work properly. But no…
It’s particularly annoying since it sort of works. My man can nod and move his legs fine but his arms just won’t move close into his side. Except in one animation test where they did perfectly.. but of course I can’t remember what exactly I did differently. After about 4 hours of this rage ensued so I had to do SOMETHING to make some decent progress. After all, I want to get on with making a game people can play no mess around with the main characters arms for weeks.
So I moved on to some nice rock models, getting them imported into the game and looking nice was a welcome break and they looked pretty good almost instantly. The interface for placing, scaling them etc is working great now too. Once I scatter some small plants and other debris around them (maybe even a little hazy mist) it’ll look pretty damn good.
Hopefully by the next post i’ll have animation weirdness solved once and for all. Maybe I should learn 3DS better since all I know how to use is Softimage which isn’t even supported anymore. I’m not even sure that would help though.
Until next time.