It’s been a busy week building the village and surrounding area.
I’ve had to make a few tweaks to the editor UI to make it more useable but I won’t bore you with those.
I managed to resist the urge to fling in some post-processing effects I was playing with (Depth of Field and FFXA) and get on with adding some more building types. So now my village had a 3 different types of house, 2 types of shop and 1 Inn. I also added some bushes with no leaves dotted about the muddy village. I think I need some cart tracks running through the “road” in the middle of the village. I don’t think this village needs actual gate since it’s pretty small, just the basic wooden wall and a couple of guard towers will do. Which means I’ll need some guards. Who would employ 4-6 guards in a village with only about 10 buildings in it? Maybe it’s best not to dwell on such things.
Anyway I added some more pine trees and rocks about the surround areas and realised I need some nice purple/pink gorse (or whatever that flower is) and some other kinda of tree and also some large rocks (there’s only so far you can stretch my rocks before they start to suffer in quality.
So yeah then I decided my Red Ranger was getting lonely so I rolled out some peasant. They have no “bones” yet so they’re just being rendered by the static model renderer (in a rather silly looking T pose). They look pretty nice for an initial effort though.
It’s all coming together.
I really need to find some nice grass and gorse (sp) and start actually using the instancing and billboarding renderers. It looks nice enough but that will really give the hillside a more fluffy and real feeling.
Did I mention this supports multi-player (MMORPG style) already? I can log on multiple copies of “Realms” and shoot myself with my ranger and he proceeds to do a rather bad dying animation. But hey at least he has the decency to die when he’s shot.